![]() There is little data that confirms how to clear Map DR.Event DR can be cleared after completing any other event,.As with loot DR, clearing it requires leaving the relevant map or doing other events.Event DR is soulbound, so each character starts fresh for each event or each map.There are reports that it triggers with as few as 10 events or 30-45 minutes of time spent doing events. Again, there is little data to indicate whether it differs by event, the amount of time spent on the map, or the value of Map Bonus Rewards. It also applies to completing multiple events within a single map in core Tyria.There is little data to show how quickly it triggers. Event DR applies when a character repeats the same event multiple times without a break.Presently, there is no consensus on the specifics, so the following illustrates the community's best understanding: Again, ArenaNet will not offer the details of how it works and some of the mechanics changed with the release of Heart of Thorns. It affects the amount of coin, experience, karma, and Map Bonus Rewards. Each stack of DR takes an hour to clear and is not removed by daily reset.Īnother type of Diminishing Returns applies to events in the open world. Completing the path consecutively triggers the dungeon DR, which reduces the base reward for that path by half until reaching a minimum value.For example, one can finish a path five minutes before reset and the same path again 35 minutes after reset, and receive 160 tokens, the full reward from both completions. The bonus reward of 80 tokens is only awarded once per path per day, resetting at the same time as the dailies.Unlike other forms of DR, dungeon DR is account-based, meaning it cannot be avoided by running the same path on multiple characters. It affects the direct rewards for completing each path and applies to experience, karma, and Empyreal Fragments. First tests lead to the conclusion DR for loot through mob killing is triggered when killing more than 5 mobs per minute on average.ĭungeon DR reduces the completion rewards for completing the same path more than once.swapping to a second character does not help reset DR on the first. Each individual character must leave the affected area for a time in order to reset the DR, i.e.Swapping characters results in a fresh start, with no DR.Except for dungeons, DR is character based, which means:.AFK'ing on any map for about 30 minutes will reset it as well. Usually, it lasts no more than 15-20 minutes if the character actively participates in other content. The only way to "remove" DR is to go somewhere else for a length of time that is partly random and partly dependent on how much DR that character has.Once triggered, the impact of DR will increase until you won't get any loot at all anymore.The more often a character loots from similar foes within an area, the more quickly DR triggers. ![]() From various posts by the company's staff, players have pieced together the general concepts: Loot from enemies, in which foes tend to drop less loot of progressively lower quality, for a character remaining in the same area for long periods of time.ĪrenaNet has never shared the precise details of how diminishing returns is implemented in Guild Wars 2, with the exception of dungeon reward DR.Dynamic events, in which the completion rewards are reduced for a given character after clearing or failing a total of 10 events.Dungeons, in which the completion rewards for an account are cut severely after the first run for each path.Swapping to a different character allows the player to get maximum rewards, although the original character will retain its DR until cleared. To reduce the impact of DR on a player's account, change maps and participate in different events. Similarly, it is applied to Dynamic Events to limit players from exhaustively farming one area, reduce congestion in one particular map, and to discourage illegal activities such as botting. ĭR was applied to dungeons due to their ability to be repeated quickly. Although DR could affect most activities that have potential for abuse, very few players will experience it during normal play. There are several types of DR in the game, each of which is character-based with the exception of dungeon DR, which applies to the entire account. Example of dungeon rewards affected by diminishing returnsĭiminishing returns ( DR) refers to the mechanics used to prevent disruption to the economy, from bots or exploits, which would otherwise disadvantage legitimate players.
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